The default pantheon is not used in this world completely. Some elements have changed, some have been eliminated.
In the kingdom of Anaewen all gods are respected, if not revered. Most towns have a single church dedicated to the entire pantheon. Each deity will usually have a statue or an alter. A member of the clergy, typically one who worships an unaligned deity, will be the caretaker of the church. Other priests in residence are usually missionaries who travel from town to town. They stay for a while preaching to the local populace and eventually move on. The palace cities usually have a temple district where each deity has a temple of their own. A council of priests representing all faiths holds sway over the laws that govern the temple district. These districts are considered neutral territory among the faiths. Disagreements of belief are restricted to verbal disputes.
Please review the following information before picking a deity to follow.
Domains: Change, Freedom, Luck
The god of change, Avandra represent the passage of time, the cycle of nature and all seasons. It was Avandra who took the various seasons created by the other gods and added an overall balance. While those other deities reign during their created seasons, it is Avandra who watches over all. Avandra also holds sway over transformations, from caterpillar to butterfly, shifter from animal to humanoid form, tadpole to frog, it is she who graces the races with the ability to change from one shape to another. To humans and other mortals, the characteristics of Avandra represent freedom, adventure, travel, and luck. Avandra draws into her fold druids, rangers, frontiersmen, merchants and those who travel for a living. Avandra is considered a patron of the halflings, who aspire to live naturally and embrace the whimsical nature of the world and it’s ever repeating seasons.
Domains: Arcana, Life, Wilderness
The god of Spring, arcane magic, and patron of the Elves and Fey. After a war with the primordials, Moradin reforged the world anew. Corellon seeded that world with the first of the great forests. He desired to create a living world. Ultimately constrained by the limitations Moradin placed during creation, Corellon weaved the world of the Fey over the world of the mortals where he could fashion a realm that followed the laws he crafted, not those of Moradin.
Domains: Wilderness, Sea, Strength
Melora is the god of the wilderness and the sea. She is both the wild beast and the peaceful forest, the raging whirlpool and the quiet desert. Rangers, hunters, and elves revere her, and sailors make offerings to her before beginning their voyages. While Corellon maintains dominion over the living forests of old, Melora draws power from the the wilds, dark and foreboding stretches of forest ruled by all manner of non-magical predators, the harsh deserts and its vast array of oft hidden and usually dangerous life, the murky depths of vast oceans.
Domains: Creation, Earth, Skill
Moradin is the god of creation, forger of the spine and laws of this world. It was Moradin who took the world after the war with the primordials and gave it form and rules. The rules separated the sky from the earth, created the masses of land upon which water flows over, vegetation thrives, and creatures of all sorts roam. Corellon wanted to create a living world based not on primal elemental energy but that of pure life force. The laws Moradin put in place to prevent the rise of primordials or others akin to them stopped Corellon from doing so, so instead he used the laws created by Moradin to forge a shadow world, the Feywild, layered over the mortal realm. Moradin is the patron of artisans, dwarves, miners, and smiths. He is seen as the guardian and protector of hearth and family.
Domains: Undeath, Madness, Strife
After his defeat at the hands of the Raven Queen, Nerull’s essence was scattered by the Astral Winds. Nerull passed into the infernal realms and there, unbound by the laws of creation, began to feed off the raw power of the infernals and their struggles for dominance. Though without form, he was able to eventually possess the mightiest of their kind. From beyond the veil, he began to exert his influence upon the mortal realm. Whereas before, death by the blights he unleashed resulted in the walking dead (mindless beings) he found he was able to rip the souls from the bodies of mortals who died consumed by emotion, whether it be hate, rage, or fear, and draw power from them. The first of the non-corporeal undead appeared in the lands of Anaewen. Instead of mindless corpses, Nerull found he had enslaved intelligent and malicious spirits, often times eager to serve him. And they possessed the ability to control the mindless dead. The infernal creatures he dominated turned their pure evil nature upon bending the laws of creation to find sanctuary on the mortal realms, free from the infernal draining power of Nerull. Now the Raven Queen and Nerull have resumed their endless war, two being who have passed beyond death and mastered the darker energies of the other side.
Domains: Protection, Sun, Knowledge, Love
The blazing sun and the season of Summer are the domain of Pelor, though he is also the patron of knowledge and wisdom. It is he who lords over agriculture and the bountiful harvest. Pelor found that of all the gods, the pure light emanating from the sun destroys outright all but the strongest non-corporeal servants of Nerull. It is commonly believed that sunlight severs the connection between undead and the void they draw their dark powers from. Mortals attribute powerful emotions, such as love and deep care to Pelor, manifestations of the energy of light transformed by the spirit. Pelor is commonly worshiped by ordinary humans and druids, though many philosophers, teachers, and historians worship Pelor as well. Many Pelorian rituals contain warding and runes that protect against undead.
The Raven QueenUnaligned
Domains: Death, Fate, Winter
The Raven Queen was once a powerful mortal sorceress who passed from this world and was captured by Nerull. He took her as his consort and sent blight after blight into the mortal realm to gather more souls to him. The Raven Queen turned against him, using knowledge she gained from Nerull to gather souls to her. Though empowered by the souls Nerull was an old and formidable god and she was no match for him. The Raven Queen found that when she released a soul into the infinite she grew ever stronger. Using such knowledge, she released every soul in Pluton and was able to wrest control of the domain from Nerull. After his defeat at the hands of the Raven Queen, Nerull’s essence passed from this world. For a time order was established. The Raven Queen sought to take on the mantle of Nerull’s power but Avandra intervened to ensure that the balance was maintained. With the support of the other gods, they stripped the Raven Queen of her power and offered her the mantle of death itself or the choice to pass on into the infinite. She chose godhood. The Raven Queen, though defiant and angry at the other gods, vowed to protect the souls that passed through her domain. She now maintains dominion over death itself, the season of Winter, and mortals also consider her the god of fate and destiny.
Domains: Moon, Trickery, Darkness
The moon, Autumn, and the night are ruled by the mischievous Sehanine. She is the patron of illusions and trickery. It was she who set the Eladrin upon one another which ultimately lead to the split of the bloodlines resulting in drow. She appeared before a priestess in the guise of Corellon showing her a conflicting vision of leadership in the priesthood resulting in an outbreak of war between several cities of Eladrin. Those corrupted by Sehanine were defeated and they fled underground to escape death. To most drow she appears similar to them, a black skinned woman with white flowing hair and large almond shaped eyes. To outsiders she appears as a large spider or other beasts, resulting in stories of multiple gods that are one and the same. She draws power from such confusion and deceit.